bloat-buster/dependencies/glslang-15.0.0/Test/spv.dead-after-discard.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

11 lines
125 B
GLSL

#version 450
layout(location =0 ) in float c;
layout(location =0 ) out int o;
void main() {
o = 1;
discard;
o = 3;
}