David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
209 B
GLSL

#version 450
#extension GL_ARB_shader_draw_parameters : enable
out vec3 pos;
void main()
{
int a = gl_BaseVertexARB;
int b = gl_BaseInstanceARB;
int c = gl_DrawIDARB;
pos = vec3(a, b, c);
}