bloat-buster/dependencies/glslang-15.0.0/Test/spv.ext.AccelDecl.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
401 B
GLSL

#version 460
#extension GL_ARB_separate_shader_objects : enable
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_ray_query : enable
layout(location = 0) out vec4 outColor;
layout(binding = 1, set = 0) uniform accelerationStructureEXT topLevelAS;
void main() {
outColor = vec4(0.0);
}