15 lines
401 B
GLSL
15 lines
401 B
GLSL
#version 460
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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#extension GL_GOOGLE_include_directive : enable
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#extension GL_EXT_scalar_block_layout : enable
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#extension GL_EXT_ray_query : enable
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layout(location = 0) out vec4 outColor;
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layout(binding = 1, set = 0) uniform accelerationStructureEXT topLevelAS;
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void main() {
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outColor = vec4(0.0);
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}
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