18 lines
465 B
GLSL
18 lines
465 B
GLSL
#version 450 core
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#extension GL_EXT_spirv_intrinsics: enable
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spirv_instruction(id = 61)
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vec4 load(spirv_by_reference vec4 pointer, spirv_literal int memoryOperands);
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spirv_instruction(id = 62)
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void store(spirv_by_reference vec4 pointer, vec4 object, spirv_literal int memoryOperands);
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layout(location = 0) in vec4 vec4In;
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layout(location = 1) out vec4 vec4Out;
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void main()
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{
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store(vec4Out, load(vec4In, /*None=*/0x0), /*Volatile=*/0x1);
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}
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