David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
176 B
GLSL

#version 140
vec4 u[3];
in vec2 v[2];
void main()
{
int a[5];
vec2 t = v[0] + v[1];
gl_FragColor = vec4(u.length() * v.length() * a.length());
}