bloat-buster/dependencies/glslang-15.0.0/Test/spv.multiStructFuncall.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

21 lines
347 B
GLSL

#version 450
struct S { mat4 m; };
buffer blockName { S s1; }; // need an S with decoration
S s2; // no decorations on S
void fooConst(const in S s) { }
void foo(in S s) { }
void fooOut(inout S s) { }
void main()
{
fooConst(s1);
fooConst(s2);
foo(s1);
foo(s2);
fooOut(s1);
fooOut(s2);
}