David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

9 lines
240 B
GLSL

#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(set=0,binding=4,r32ui) uniform uimageBuffer data[];
layout(location = 3) in flat int rIndex;
void main()
{
imageAtomicAdd(data[nonuniformEXT(rIndex)], 0, 0);
}