bloat-buster/dependencies/glslang-15.0.0/Test/spv.nv.dmm-allops.rgen
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 460
#extension GL_NV_displacement_micromap : enable
#extension GL_EXT_ray_query : enable
layout(binding = 1) uniform accelerationStructureEXT as;
layout(binding = 0) buffer block {
vec3 op_pos;
vec2 op_bary;
uint op_hitmask;
};
void main()
{
op_pos = fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(0,0));
op_pos += fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(0,1));
op_pos += fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(1,0));
op_bary = fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(0,0));
op_bary += fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(0,1));
op_bary += fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(1,0));
op_hitmask = gl_HitKindFrontFacingTriangleEXT |
gl_HitKindBackFacingTriangleEXT |
gl_HitKindFrontFacingMicroTriangleNV |
gl_HitKindBackFacingMicroTriangleNV;
}