bloat-buster/dependencies/glslang-15.0.0/Test/spv.perprimitiveNV.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

22 lines
256 B
GLSL

#version 460
#extension GL_NV_mesh_shader: require
layout(location=0)
in B {
perprimitiveNV float f;
};
layout(location=4)
in C {
flat centroid float h;
};
layout(location=8)
out float g;
void main()
{
g = f + h;
}