bloat-buster/dependencies/glslang-15.0.0/Test/spv.rw.autoassign.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

19 lines
264 B
GLSL

RWTexture1D <float> g_tTex1df1;
RWBuffer <uint> g_tBuf1du1;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
float r00 = g_tTex1df1[0];
uint r01 = g_tBuf1du1[0];
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}