David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

8 lines
186 B
GLSL

#version 450
#extension GL_NV_shader_sm_builtins: enable
layout(location = 0) out uvec4 data;
void main (void)
{
data = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV);
}