11 lines
161 B
GLSL
11 lines
161 B
GLSL
#version 450
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layout (location = 0) out vec4 color;
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layout (location = 0) uniform vec4 in_color = vec4(0.0, 1.0, 0.0, 1.0);
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void main()
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{
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color = in_color;
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}
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