bloat-buster/dependencies/glslang-15.0.0/Test/spv.uniformInitializer.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

11 lines
161 B
GLSL

#version 450
layout (location = 0) out vec4 color;
layout (location = 0) uniform vec4 in_color = vec4(0.0, 1.0, 0.0, 1.0);
void main()
{
color = in_color;
}