bloat-buster/dependencies/glslang-15.0.0/Test/spv.viewportArray2.tesc
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
279 B
GLSL

#version 430
#extension GL_NV_viewport_array2 :require
layout(vertices = 4) out;
out gl_PerVertex {
int gl_ViewportMask[2];
} gl_out[4];
layout (viewport_relative) out highp int gl_Layer;
void main()
{
gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
}