David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

94 lines
4.4 KiB
CMake

# Copyright (C) 2020 The Khronos Group Inc.
#
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided
# with the distribution.
#
# Neither the name of The Khronos Group Inc. nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
if(ENABLE_GLSLANG_JS)
add_executable(glslang.js "glslang.js.cpp")
glslang_set_link_args(glslang.js)
target_link_libraries(glslang.js glslang)
# Link library names that start with "-" are treated as link flags.
# "-Os" should be OK in MSVC; don't use /Os because CMake won't
# treat it as a link flag.
target_link_libraries(glslang.js "-Os")
if(EMSCRIPTEN)
set_target_properties(glslang.js PROPERTIES
OUTPUT_NAME "glslang"
SUFFIX ".js")
em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js")
target_link_libraries(glslang.js "--llvm-lto 1")
target_link_libraries(glslang.js "--closure 1")
target_link_libraries(glslang.js "-s MODULARIZE=1")
target_link_libraries(glslang.js "-s ALLOW_MEMORY_GROWTH=1")
target_link_libraries(glslang.js "-s FILESYSTEM=0")
# We use ccall in glslang.pre.js, so make sure it's exposed
target_link_libraries(glslang.js "-s EXPORTED_RUNTIME_METHODS=ccall")
if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
target_link_libraries(glslang.js "-s SINGLE_FILE=1")
endif()
if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
target_link_libraries(glslang.js "-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
else()
target_link_libraries(glslang.js "-s ENVIRONMENT=web,worker")
endif()
if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.18")
add_custom_command(TARGET glslang.js POST_BUILD
COMMAND ${CMAKE_COMMAND} -E cat ${CMAKE_CURRENT_SOURCE_DIR}/glslang.after.js >> ${CMAKE_CURRENT_BINARY_DIR}/glslang.js
)
else()
if (MINGW)
message(FATAL_ERROR "Must use at least CMake 3.18")
endif()
if (CMAKE_HOST_SYSTEM MATCHES "Windows.*")
# There are several ways we could append one file to another on Windows, but unfortunately 'cat' is not one of them
# (there is no 'cat' command in cmd). Also, since this will ultimately run in cmd and not pwsh, we need to ensure
# Windows path separators are used.
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/glslang.js" glslang_js_path)
file(TO_NATIVE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/glslang.after.js" glslang_after_js_path)
add_custom_command(TARGET glslang.js POST_BUILD
COMMAND type "${glslang_after_js_path}" >> "${glslang_js_path}")
else()
add_custom_command(TARGET glslang.js POST_BUILD
COMMAND cat ${CMAKE_CURRENT_SOURCE_DIR}/glslang.after.js >> ${CMAKE_CURRENT_BINARY_DIR}/glslang.js)
endif()
endif()
endif()
endif()
endif()