David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

48 lines
1.9 KiB
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ps_sample.frag
ERROR: 0:5: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'result' ( temp 4-component vector of float)
0:12 'gs_fs' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'fs_out' ( out 4-component vector of float)
0:16 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) flat in uint)
0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
0:? 'gs_fs' ( smooth in 4-component vector of float)
0:? 'fs_out' ( out 4-component vector of float)
Linked fragment stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'result' ( temp 4-component vector of float)
0:12 'gs_fs' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'fs_out' ( out 4-component vector of float)
0:16 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) flat in uint)
0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
0:? 'gs_fs' ( smooth in 4-component vector of float)
0:? 'fs_out' ( out 4-component vector of float)