David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

11 lines
121 B
GLSL

#version 410 core
in double d;
in dvec3 d3;
in dmat4 dm4;
void main()
{
int test = gl_MaxFragmentUniformVectors;
}