10 lines
247 B
GLSL
10 lines
247 B
GLSL
#version 320 es
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layout(location = 0) out mediump vec4 fragColor;
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void main (void)
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{
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for (int i = 0; i < gl_SampleMask.length(); ++i)
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gl_SampleMask[i] = int(0xAAAAAAAA);
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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} |