David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

21 lines
314 B
GLSL

// Verify that coverage mask is an array, as required by SPIR-V.
struct PS_INPUT
{
};
struct PS_OUTPUT
{
float4 vColor : SV_Target0;
uint nCoverageMask : SV_Coverage;
};
PS_OUTPUT main( PS_INPUT i )
{
PS_OUTPUT o;
o.vColor = float4(1.0, 0.0, 0.0, 1.0);
o.nCoverageMask = 0;
return o;
}