bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.nested-runtimeArray.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

10 lines
96 B
GLSL

struct A {
float a[];
};
RWStructuredBuffer <A> B;
float main() {
return B[0].a[0];
}