David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
233 B
GLSL

struct S {
float clip0 : SV_ClipDistance0;
float clip1 : SV_ClipDistance1;
float cull0 : SV_CullDistance0;
float cull1 : SV_CullDistance1;
int ii : SV_InstanceID;
};
S main(S ins)
{
S s;
return s;
}