bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.struct.split.assign.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

13 lines
151 B
GLSL

struct S {
float f;
float4 pos : SV_Position;
};
float4 main(int i, S input[3]) : COLOR0
{
S a[3];
input = a;
return a[1].pos;
}