David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

20 lines
438 B
GLSL

struct VSOutput
{
float4 PositionPS : SV_Position;
float3 PosInLightViewSpace : LIGHT_SPACE_POS;
float3 NormalWS : NORMALWS;
float2 TexCoord : TEXCOORD;
};
float4 AmbientColor = float4(1, 0.5, 0, 1);
float4 AmbientColor2 = float4(0.5, 1, 0, 0);
float4 main(VSOutput VSOut) : SV_TARGET
{
if (VSOut.PositionPS.x < 400)
return AmbientColor;
else
return AmbientColor2;
}