bloat-buster/dependencies/glslang-15.0.0/Test/iomap.blockOutVariableIn.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

12 lines
175 B
GLSL

#version 440
layout(location = 0) in vec4 a1;
layout(location = 1) in vec2 a2;
layout(location = 0) out vec4 color;
void main()
{
color = vec4(a1.xy, a2);
}