bloat-buster/dependencies/glslang-15.0.0/Test/iomap.variableOutBlockIn.geom
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

20 lines
324 B
GLSL

#version 440
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
layout(location = 0) in Inputs {
vec4 a1;
vec2 a2;
} gin[3];
layout(location = 0) out vec4 a1;
layout(location = 1) out vec2 a2;
void main()
{
a1 = vec4(1.0);
a2 = vec2(0.5);
gl_Position = vec4(1.0);
}