bloat-buster/dependencies/glslang-15.0.0/Test/spv.1.3.8bitstorage-ssbo.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
255 B
GLSL

#version 450
#extension GL_EXT_shader_8bit_storage: require
layout(binding = 0) readonly buffer Vertices
{
uint8_t vertices[];
};
layout(location = 0) out vec4 color;
void main()
{
color = vec4(int(vertices[gl_VertexIndex]));
}