9 lines
190 B
GLSL
9 lines
190 B
GLSL
#version 430
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layout(location = 0) out vec4 outColor;
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layout(depth_unchanged) out float gl_FragDepth;
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void main() {
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outColor = vec4(1.0, 0.0, 0.0, 1.0);
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gl_FragDepth = gl_FragCoord.y;
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}
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