David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
304 B
Plaintext

#version 450
#extension GL_ARB_gpu_shader_int64 : require
layout(local_size_x = 54) in;
layout(location=4) uniform int64_t arg0;
layout(location=5) uniform uint arg1;
void main()
{
uint64_t result = arg0 << arg1;
result = arg0 >> arg1;
result <<= arg1;
result >>= arg1;
}