David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

10 lines
254 B
JavaScript

AppendStructuredBuffer<uint> Buf1 : register(u1);
AppendStructuredBuffer<uint> Buf2 : register(u2);
AppendStructuredBuffer<uint> Buf3 : register(u1);
float4 main() : SV_Target
{
Buf1.Append(10u);
Buf2.Append(20u);
return float4(1.0, 3.0, 5.0, 1.0);
}