bloat-buster/dependencies/glslang-15.0.0/Test/spv.while-continue-break.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

21 lines
246 B
GLSL

#version 310 es
void main() {
int i = 0;
int A, B, C, D;
while (i<10) {
A = 1;
if (i%2 == 0) {
B = 2;
continue;
C = 2;
}
if (i%5 == 0) {
B = 2;
break;
C = 2;
}
i++;
}
D = 3;
}