David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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cppMerge.frag
Shader version: 450
0:? Sequence
0:22 Function Definition: main( ( global void)
0:22 Function Parameters:
0:? Linker Objects
0:? 'dest1' (layout( set=0 binding=0) writeonly uniform image1D)
0:? 'dest2' (layout( set=0 binding=0) writeonly uniform image1D)
0:? 'dest3' (layout( set=0 binding=0) writeonly uniform image1D)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:22 Function Definition: main( ( global void)
0:22 Function Parameters:
0:? Linker Objects
0:? 'dest1' (layout( set=0 binding=0) writeonly uniform image1D)
0:? 'dest2' (layout( set=0 binding=0) writeonly uniform image1D)
0:? 'dest3' (layout( set=0 binding=0) writeonly uniform image1D)