50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
glsl.-P.include.frag
|
|
Shader version: 450
|
|
Requested GL_GOOGLE_cpp_style_line_directive
|
|
Requested GL_GOOGLE_include_directive
|
|
0:? Sequence
|
|
0:1 Function Definition: getColor( ( global 4-component vector of float)
|
|
0:1 Function Parameters:
|
|
0:3 Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 Constant:
|
|
0:3 1.000000
|
|
0:3 1.000000
|
|
0:3 1.000000
|
|
0:3 1.000000
|
|
0:7 Function Definition: main( ( global void)
|
|
0:7 Function Parameters:
|
|
0:9 Sequence
|
|
0:9 move second child to first child ( temp 4-component vector of float)
|
|
0:9 'color' (layout( location=0) out 4-component vector of float)
|
|
0:9 Function Call: getColor( ( global 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
Requested GL_GOOGLE_cpp_style_line_directive
|
|
Requested GL_GOOGLE_include_directive
|
|
0:? Sequence
|
|
0:1 Function Definition: getColor( ( global 4-component vector of float)
|
|
0:1 Function Parameters:
|
|
0:3 Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 Constant:
|
|
0:3 1.000000
|
|
0:3 1.000000
|
|
0:3 1.000000
|
|
0:3 1.000000
|
|
0:7 Function Definition: main( ( global void)
|
|
0:7 Function Parameters:
|
|
0:9 Sequence
|
|
0:9 move second child to first child ( temp 4-component vector of float)
|
|
0:9 'color' (layout( location=0) out 4-component vector of float)
|
|
0:9 Function Call: getColor( ( global 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
|