122 lines
5.0 KiB
Plaintext
122 lines
5.0 KiB
Plaintext
hlsl.multiView.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:3 'ViewIndex' ( in uint)
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0:? Sequence
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0:4 Branch: Return with expression
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0:4 Construct vec4 ( temp 4-component vector of float)
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0:4 Convert uint to float ( temp float)
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0:4 'ViewIndex' ( in uint)
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0:4 Constant:
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0:4 0.000000
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0:4 Constant:
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0:4 0.000000
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0:4 Constant:
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0:4 0.000000
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp uint)
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0:? 'ViewIndex' ( temp uint)
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0:? 'ViewIndex' ( flat in uint ViewIndex)
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'ViewIndex' ( temp uint)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'ViewIndex' ( flat in uint ViewIndex)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:3 'ViewIndex' ( in uint)
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0:? Sequence
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0:4 Branch: Return with expression
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0:4 Construct vec4 ( temp 4-component vector of float)
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0:4 Convert uint to float ( temp float)
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0:4 'ViewIndex' ( in uint)
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0:4 Constant:
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0:4 0.000000
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0:4 Constant:
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0:4 0.000000
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0:4 Constant:
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0:4 0.000000
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp uint)
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0:? 'ViewIndex' ( temp uint)
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0:? 'ViewIndex' ( flat in uint ViewIndex)
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'ViewIndex' ( temp uint)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'ViewIndex' ( flat in uint ViewIndex)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 29
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Capability Shader
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Capability MultiView
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Extension "SPV_KHR_multiview"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 22 25
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "ViewIndex"
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Name 20 "ViewIndex"
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Name 22 "ViewIndex"
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Name 25 "@entryPointOutput"
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Name 26 "param"
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Decorate 22(ViewIndex) BuiltIn ViewIndex
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Decorate 22(ViewIndex) Flat
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Decorate 25(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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16: 8(float) Constant 0
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21: TypePointer Input 6(int)
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22(ViewIndex): 21(ptr) Variable Input
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24: TypePointer Output 9(fvec4)
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25(@entryPointOutput): 24(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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20(ViewIndex): 7(ptr) Variable Function
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26(param): 7(ptr) Variable Function
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23: 6(int) Load 22(ViewIndex)
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Store 20(ViewIndex) 23
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27: 6(int) Load 20(ViewIndex)
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Store 26(param) 27
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28: 9(fvec4) FunctionCall 12(@main(u1;) 26(param)
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Store 25(@entryPointOutput) 28
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(ViewIndex): 7(ptr) FunctionParameter
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13: Label
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14: 6(int) Load 11(ViewIndex)
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15: 8(float) ConvertUToF 14
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17: 9(fvec4) CompositeConstruct 15 16 16 16
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ReturnValue 17
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FunctionEnd
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