bloat-buster/dependencies/glslang-15.0.0/Test/baseResults/preprocessor.function_macro.vert.out
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 310 es
int main() {
gl_Position = vec4(3 + 1, 3 + 4, 3 + 1);
gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12);
gl_Position = vec4(4 + 3 + 3);
gl_Position = 4 + 3 + F.a;
}