bloat-buster/dependencies/glslang-15.0.0/Test/baseResults/spv.1.6.samplerBuffer.frag.out
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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spv.1.6.samplerBuffer.frag
// Module Version 10600
// Generated by (magic number): 8000b
// Id's are bound by 23
Capability Shader
Capability SampledBuffer
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 13
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "o"
Name 13 "sampB"
Decorate 9(o) Location 0
Decorate 13(sampB) Binding 0
Decorate 13(sampB) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(o): 8(ptr) Variable Output
10: TypeInt 32 1
11: TypeImage 10(int) Buffer sampled format:Unknown
12: TypePointer UniformConstant 11
13(sampB): 12(ptr) Variable UniformConstant
17: 6(float) Constant 1120403456
19: TypeInt 32 0
20: 19(int) Constant 3
21: TypePointer Output 6(float)
4(main): 2 Function None 3
5: Label
14: 11 Load 13(sampB)
15: 10(int) ImageQuerySize 14
16: 6(float) ConvertSToF 15
18: 6(float) FDiv 16 17
22: 21(ptr) AccessChain 9(o) 20
Store 22 18
Return
FunctionEnd