bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.attribute.expression.comp
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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uniform int bound;
#define FOO 3
#define BAR 2
[numthreads(2+2, 2*3, (1+FOO)*BAR)]
void main()
{
[unroll(5*2 + 1) ]
for (int x=0; x<bound; ++x)
;
}