bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.targetStruct2.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

19 lines
360 B
GLSL

struct PSInput {
float interp;
uint no_interp;
};
struct PSOutput {
float4 o1 : SV_TARGET1;
float4 o2 : SV_TARGET0;
};
PSOutput main(PSInput input : INPUT, out float4 po : SV_TARGET0) : SV_TARGET2
{
PSOutput pso;
pso.o1 = float4(float(input.no_interp), input.interp, 0, 1);
pso.o2 = 1;
po = 0;
return pso;
}