bloat-buster/dependencies/glslang-15.0.0/Test/spv.IntersectShaderMotion.rint
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 460
#extension GL_NV_ray_tracing_motion_blur : enable
void main()
{
float time = gl_CurrentRayTimeNV + 0.5f;
}