; ; Definition file of d3dx10_42.dll ; Automatic generated by gendef ; written by Kai Tietz 2008 ; LIBRARY "d3dx10_42.dll" EXPORTS D3DX10CreateThreadPump@12 D3DX10CheckVersion@8 D3DX10CompileFromFileA@44 D3DX10CompileFromFileW@44 D3DX10CompileFromMemory@52 D3DX10CompileFromResourceA@52 D3DX10CompileFromResourceW@52 D3DX10ComputeNormalMap@20 D3DX10CreateAsyncCompilerProcessor@40 D3DX10CreateAsyncEffectCreateProcessor@40 D3DX10CreateAsyncEffectPoolCreateProcessor@36 D3DX10CreateAsyncFileLoaderA@8 D3DX10CreateAsyncFileLoaderW@8 D3DX10CreateAsyncMemoryLoader@12 D3DX10CreateAsyncResourceLoaderA@12 D3DX10CreateAsyncResourceLoaderW@12 D3DX10CreateAsyncShaderPreprocessProcessor@24 D3DX10CreateAsyncShaderResourceViewProcessor@12 D3DX10CreateAsyncTextureInfoProcessor@8 D3DX10CreateAsyncTextureProcessor@12 D3DX10CreateDevice@20 D3DX10CreateDeviceAndSwapChain@28 D3DX10CreateEffectFromFileA@48 D3DX10CreateEffectFromFileW@48 D3DX10CreateEffectFromMemory@56 D3DX10CreateEffectFromResourceA@56 D3DX10CreateEffectFromResourceW@56 D3DX10CreateEffectPoolFromFileA@44 D3DX10CreateEffectPoolFromFileW@44 D3DX10CreateEffectPoolFromMemory@52 D3DX10CreateEffectPoolFromResourceA@52 D3DX10CreateEffectPoolFromResourceW@52 D3DX10CreateFontA@48 D3DX10CreateFontIndirectA@12 D3DX10CreateFontIndirectW@12 D3DX10CreateFontW@48 D3DX10CreateMesh@32 D3DX10CreateShaderResourceViewFromFileA@24 D3DX10CreateShaderResourceViewFromFileW@24 D3DX10CreateShaderResourceViewFromMemory@28 D3DX10CreateShaderResourceViewFromResourceA@28 D3DX10CreateShaderResourceViewFromResourceW@28 D3DX10CreateSkinInfo@4 D3DX10CreateSprite@12 D3DX10CreateTextureFromFileA@24 D3DX10CreateTextureFromFileW@24 D3DX10CreateTextureFromMemory@28 D3DX10CreateTextureFromResourceA@28 D3DX10CreateTextureFromResourceW@28 D3DX10FilterTexture@12 D3DX10GetFeatureLevel1@8 D3DX10GetImageInfoFromFileA@16 D3DX10GetImageInfoFromFileW@16 D3DX10GetImageInfoFromMemory@20 D3DX10GetImageInfoFromResourceA@20 D3DX10GetImageInfoFromResourceW@20 D3DX10LoadTextureFromTexture@12 D3DX10PreprocessShaderFromFileA@28 D3DX10PreprocessShaderFromFileW@28 D3DX10PreprocessShaderFromMemory@36 D3DX10PreprocessShaderFromResourceA@36 D3DX10PreprocessShaderFromResourceW@36 D3DX10SHProjectCubeMap@20 D3DX10SaveTextureToFileA@12 D3DX10SaveTextureToFileW@12 D3DX10SaveTextureToMemory@16 D3DX10UnsetAllDeviceObjects@4 D3DXBoxBoundProbe@16 D3DXColorAdjustContrast@12 D3DXColorAdjustSaturation@12 D3DXComputeBoundingBox@20 D3DXComputeBoundingSphere@20 D3DXCpuOptimizations@4 D3DXCreateMatrixStack@8 D3DXFloat16To32Array@12 D3DXFloat32To16Array@12 D3DXFresnelTerm@8 D3DXIntersectTri@32 D3DXMatrixAffineTransformation2D@20 D3DXMatrixAffineTransformation@20 D3DXMatrixDecompose@16 D3DXMatrixDeterminant@4 D3DXMatrixInverse@12 D3DXMatrixLookAtLH@16 D3DXMatrixLookAtRH@16 D3DXMatrixMultiply@12 D3DXMatrixMultiplyTranspose@12 D3DXMatrixOrthoLH@20 D3DXMatrixOrthoOffCenterLH@28 D3DXMatrixOrthoOffCenterRH@28 D3DXMatrixOrthoRH@20 D3DXMatrixPerspectiveFovLH@20 D3DXMatrixPerspectiveFovRH@20 D3DXMatrixPerspectiveLH@20 D3DXMatrixPerspectiveOffCenterLH@28 D3DXMatrixPerspectiveOffCenterRH@28 D3DXMatrixPerspectiveRH@20 D3DXMatrixReflect@8 D3DXMatrixRotationAxis@12 D3DXMatrixRotationQuaternion@8 D3DXMatrixRotationX@8 D3DXMatrixRotationY@8 D3DXMatrixRotationYawPitchRoll@16 D3DXMatrixRotationZ@8 D3DXMatrixScaling@16 D3DXMatrixShadow@12 D3DXMatrixTransformation2D@28 D3DXMatrixTransformation@28 D3DXMatrixTranslation@16 D3DXMatrixTranspose@8 D3DXPlaneFromPointNormal@12 D3DXPlaneFromPoints@16 D3DXPlaneIntersectLine@16 D3DXPlaneNormalize@8 D3DXPlaneTransform@12 D3DXPlaneTransformArray@24 D3DXQuaternionBaryCentric@24 D3DXQuaternionExp@8 D3DXQuaternionInverse@8 D3DXQuaternionLn@8 D3DXQuaternionMultiply@12 D3DXQuaternionNormalize@8 D3DXQuaternionRotationAxis@12 D3DXQuaternionRotationMatrix@8 D3DXQuaternionRotationYawPitchRoll@16 D3DXQuaternionSlerp@16 D3DXQuaternionSquad@24 D3DXQuaternionSquadSetup@28 D3DXQuaternionToAxisAngle@12 D3DXSHAdd@16 D3DXSHDot@12 D3DXSHEvalConeLight@36 D3DXSHEvalDirection@12 D3DXSHEvalDirectionalLight@32 D3DXSHEvalHemisphereLight@52 D3DXSHEvalSphericalLight@36 D3DXSHMultiply2@12 D3DXSHMultiply3@12 D3DXSHMultiply4@12 D3DXSHMultiply5@12 D3DXSHMultiply6@12 D3DXSHRotate@16 D3DXSHRotateZ@16 D3DXSHScale@16 D3DXSphereBoundProbe@16 D3DXVec2BaryCentric@24 D3DXVec2CatmullRom@24 D3DXVec2Hermite@24 D3DXVec2Normalize@8 D3DXVec2Transform@12 D3DXVec2TransformArray@24 D3DXVec2TransformCoord@12 D3DXVec2TransformCoordArray@24 D3DXVec2TransformNormal@12 D3DXVec2TransformNormalArray@24 D3DXVec3BaryCentric@24 D3DXVec3CatmullRom@24 D3DXVec3Hermite@24 D3DXVec3Normalize@8 D3DXVec3Project@24 D3DXVec3ProjectArray@36 D3DXVec3Transform@12 D3DXVec3TransformArray@24 D3DXVec3TransformCoord@12 D3DXVec3TransformCoordArray@24 D3DXVec3TransformNormal@12 D3DXVec3TransformNormalArray@24 D3DXVec3Unproject@24 D3DXVec3UnprojectArray@36 D3DXVec4BaryCentric@24 D3DXVec4CatmullRom@24 D3DXVec4Cross@16 D3DXVec4Hermite@24 D3DXVec4Normalize@8 D3DXVec4Transform@12 D3DXVec4TransformArray@24