const current = #import("builtin").os; const system = switch (current) { .linux => linux, .macos => macos, .windows => windows, }; const write = fn (file_descriptor: FileDescriptor, bytes_ptr: [@]const u8, bytes_len: usize) ssize { switch (current) { .linux => return #syscall(1, file_descriptor, bytes_ptr, bytes_len), .macos => return macos.write(file_descriptor, bytes_ptr, bytes_len), .windows => { var written_bytes: u32 = 0; if (windows.WriteFile(file_descriptor, bytes_ptr, bytes_len, @written_bytes, false) != 0) { return written_bytes; } else { unreachable; } }, } } const FileDescriptor = system.FileDescriptor; const print = fn(bytes_ptr: [@]const u8, bytes_len: usize) void { const file_descriptor = switch (current) { .linux, .macos => 2, .windows => windows.GetStdHandle(windows.STD_OUTPUT_HANDLE), }; _ = write(file_descriptor, bytes_ptr, bytes_len); } const exit = fn(exit_code: s32) noreturn { switch (current) { .linux => _ = #syscall(231, exit_code), .macos => macos.exit(exit_code), .windows => windows.ExitProcess(exit_code), } unreachable; } const linux = #import("os/linux.nat"); const macos = #import("os/macos.nat"); const windows = #import("os/windows.nat");