2001 lines
108 KiB
C++
2001 lines
108 KiB
C++
/*** Autogenerated by WIDL 8.21 from include/windows.gaming.input.custom.idl - Do not edit ***/
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#ifdef _WIN32
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 475
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#endif
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#include <rpc.h>
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#include <rpcndr.h>
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#endif
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#ifndef COM_NO_WINDOWS_H
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#include <windows.h>
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#include <ole2.h>
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#endif
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#ifndef __windows_gaming_input_custom_h__
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#define __windows_gaming_input_custom_h__
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#ifndef __WIDL_INLINE
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#if defined(__cplusplus) || defined(_MSC_VER)
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#define __WIDL_INLINE inline
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#elif defined(__GNUC__)
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#define __WIDL_INLINE __inline__
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#endif
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#endif
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/* Forward declarations */
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IGameControllerInputSink
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IGameControllerInputSink;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider ABI::Windows::Gaming::Input::Custom::IGameControllerProvider
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IGameControllerProvider;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IHidGameControllerInputSink
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IHidGameControllerInputSink;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider ABI::Windows::Gaming::Input::Custom::IHidGameControllerProvider
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IHidGameControllerProvider;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IXusbGameControllerInputSink
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IXusbGameControllerInputSink;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider ABI::Windows::Gaming::Input::Custom::IXusbGameControllerProvider
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IXusbGameControllerProvider;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface ICustomGameControllerFactory;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IGameControllerFactoryManagerStatics;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IGameControllerFactoryManagerStatics2;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager_FWD_DEFINED__
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#ifdef __cplusplus
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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class GameControllerFactoryManager;
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}
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}
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}
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}
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}
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#else
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager;
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#endif /* defined __cplusplus */
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#endif /* defined ____x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerFactoryManager_FWD_DEFINED__ */
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider_FWD_DEFINED__
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#ifdef __cplusplus
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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class HidGameControllerProvider;
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}
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}
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}
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}
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}
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#else
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider;
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#endif /* defined __cplusplus */
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#endif /* defined ____x_ABI_CWindows_CGaming_CInput_CCustom_CHidGameControllerProvider_FWD_DEFINED__ */
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider_FWD_DEFINED__
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#ifdef __cplusplus
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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class XusbGameControllerProvider;
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}
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}
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}
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}
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}
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#else
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider;
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#endif /* defined __cplusplus */
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#endif /* defined ____x_ABI_CWindows_CGaming_CInput_CCustom_CXusbGameControllerProvider_FWD_DEFINED__ */
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/* Headers for imported files */
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#include <inspectable.h>
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#include <asyncinfo.h>
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#include <eventtoken.h>
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#include <windowscontracts.h>
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#include <windows.foundation.h>
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#include <windows.gaming.input.h>
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#include <windows.storage.streams.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef __cplusplus
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typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype;
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#endif /* __cplusplus */
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#ifndef __cplusplus
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typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType;
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#endif /* __cplusplus */
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#ifndef __cplusplus
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo;
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#else /* __cplusplus */
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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typedef struct GameControllerVersionInfo GameControllerVersionInfo;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IGameControllerInputSink
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IGameControllerInputSink;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider ABI::Windows::Gaming::Input::Custom::IGameControllerProvider
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IGameControllerProvider;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IHidGameControllerInputSink
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IHidGameControllerInputSink;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider ABI::Windows::Gaming::Input::Custom::IHidGameControllerProvider
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IHidGameControllerProvider;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink ABI::Windows::Gaming::Input::Custom::IXusbGameControllerInputSink
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IXusbGameControllerInputSink;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider ABI::Windows::Gaming::Input::Custom::IXusbGameControllerProvider
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IXusbGameControllerProvider;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface ICustomGameControllerFactory;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics;
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#ifdef __cplusplus
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#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics
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namespace ABI {
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace Custom {
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interface IGameControllerFactoryManagerStatics;
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}
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}
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}
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}
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}
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#endif /* __cplusplus */
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#endif
|
|
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
|
|
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2;
|
|
#ifdef __cplusplus
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 ABI::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
interface IGameControllerFactoryManagerStatics2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif /* __cplusplus */
|
|
#endif
|
|
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
enum XusbDeviceSubtype {
|
|
XusbDeviceSubtype_Unknown = 0,
|
|
XusbDeviceSubtype_Gamepad = 1,
|
|
XusbDeviceSubtype_ArcadePad = 2,
|
|
XusbDeviceSubtype_ArcadeStick = 3,
|
|
XusbDeviceSubtype_FlightStick = 4,
|
|
XusbDeviceSubtype_Wheel = 5,
|
|
XusbDeviceSubtype_Guitar = 6,
|
|
XusbDeviceSubtype_GuitarAlternate = 7,
|
|
XusbDeviceSubtype_GuitarBass = 8,
|
|
XusbDeviceSubtype_DrumKit = 9,
|
|
XusbDeviceSubtype_DancePad = 10
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#else
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype {
|
|
XusbDeviceSubtype_Unknown = 0,
|
|
XusbDeviceSubtype_Gamepad = 1,
|
|
XusbDeviceSubtype_ArcadePad = 2,
|
|
XusbDeviceSubtype_ArcadeStick = 3,
|
|
XusbDeviceSubtype_FlightStick = 4,
|
|
XusbDeviceSubtype_Wheel = 5,
|
|
XusbDeviceSubtype_Guitar = 6,
|
|
XusbDeviceSubtype_GuitarAlternate = 7,
|
|
XusbDeviceSubtype_GuitarBass = 8,
|
|
XusbDeviceSubtype_DrumKit = 9,
|
|
XusbDeviceSubtype_DancePad = 10
|
|
};
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define XusbDeviceSubtype __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
enum XusbDeviceType {
|
|
XusbDeviceType_Unknown = 0,
|
|
XusbDeviceType_Gamepad = 1
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#else
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType {
|
|
XusbDeviceType_Unknown = 0,
|
|
XusbDeviceType_Gamepad = 1
|
|
};
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define XusbDeviceType __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
struct GameControllerVersionInfo {
|
|
UINT16 Major;
|
|
UINT16 Minor;
|
|
UINT16 Build;
|
|
UINT16 Revision;
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#else
|
|
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo {
|
|
UINT16 Major;
|
|
UINT16 Minor;
|
|
UINT16 Build;
|
|
UINT16 Revision;
|
|
};
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define GameControllerVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
/*****************************************************************************
|
|
* IGameControllerInputSink interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink, 0x1ff6f922, 0xc640, 0x4c78, 0xa8,0x20, 0x9a,0x71,0x5c,0x55,0x8b,0xcb);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("1ff6f922-c640-4c78-a820-9a715c558bcb")
|
|
IGameControllerInputSink : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE OnInputResumed(
|
|
UINT64 timestamp) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE OnInputSuspended(
|
|
UINT64 timestamp) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink, 0x1ff6f922, 0xc640, 0x4c78, 0xa8,0x20, 0x9a,0x71,0x5c,0x55,0x8b,0xcb)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IGameControllerInputSink methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *OnInputResumed)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This,
|
|
UINT64 timestamp);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *OnInputSuspended)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink *This,
|
|
UINT64 timestamp);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IGameControllerInputSink methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputResumed(This,timestamp) (This)->lpVtbl->OnInputResumed(This,timestamp)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputSuspended(This,timestamp) (This)->lpVtbl->OnInputSuspended(This,timestamp)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IGameControllerInputSink methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputResumed(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,UINT64 timestamp) {
|
|
return This->lpVtbl->OnInputResumed(This,timestamp);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputSuspended(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,UINT64 timestamp) {
|
|
return This->lpVtbl->OnInputSuspended(This,timestamp);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IGameControllerInputSink IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink
|
|
#define IGameControllerInputSinkVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl
|
|
#define IGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink
|
|
#define IGameControllerInputSink_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_QueryInterface
|
|
#define IGameControllerInputSink_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_AddRef
|
|
#define IGameControllerInputSink_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_Release
|
|
#define IGameControllerInputSink_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetIids
|
|
#define IGameControllerInputSink_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetRuntimeClassName
|
|
#define IGameControllerInputSink_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_GetTrustLevel
|
|
#define IGameControllerInputSink_OnInputResumed __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputResumed
|
|
#define IGameControllerInputSink_OnInputSuspended __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_OnInputSuspended
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
|
|
/*****************************************************************************
|
|
* IGameControllerProvider interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider, 0xe6d73982, 0x2996, 0x4559, 0xb1,0x6c, 0x3e,0x57,0xd4,0x6e,0x58,0xd6);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("e6d73982-2996-4559-b16c-3e57d46e58d6")
|
|
IGameControllerProvider : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE get_FirmwareVersionInfo(
|
|
struct GameControllerVersionInfo *value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE get_HardwareProductId(
|
|
UINT16 *value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE get_HardwareVendorId(
|
|
UINT16 *value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE get_HardwareVersionInfo(
|
|
struct GameControllerVersionInfo *value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE get_IsConnected(
|
|
boolean *value) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider, 0xe6d73982, 0x2996, 0x4559, 0xb1,0x6c, 0x3e,0x57,0xd4,0x6e,0x58,0xd6)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IGameControllerProvider methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *get_FirmwareVersionInfo)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *get_HardwareProductId)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
UINT16 *value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *get_HardwareVendorId)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
UINT16 *value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *get_HardwareVersionInfo)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *get_IsConnected)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *This,
|
|
boolean *value);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IGameControllerProvider methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_FirmwareVersionInfo(This,value) (This)->lpVtbl->get_FirmwareVersionInfo(This,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareProductId(This,value) (This)->lpVtbl->get_HardwareProductId(This,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVendorId(This,value) (This)->lpVtbl->get_HardwareVendorId(This,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVersionInfo(This,value) (This)->lpVtbl->get_HardwareVersionInfo(This,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_IsConnected(This,value) (This)->lpVtbl->get_IsConnected(This,value)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IGameControllerProvider methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_FirmwareVersionInfo(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value) {
|
|
return This->lpVtbl->get_FirmwareVersionInfo(This,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareProductId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,UINT16 *value) {
|
|
return This->lpVtbl->get_HardwareProductId(This,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVendorId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,UINT16 *value) {
|
|
return This->lpVtbl->get_HardwareVendorId(This,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVersionInfo(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo *value) {
|
|
return This->lpVtbl->get_HardwareVersionInfo(This,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_IsConnected(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,boolean *value) {
|
|
return This->lpVtbl->get_IsConnected(This,value);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IGameControllerProvider IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider
|
|
#define IGameControllerProviderVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl
|
|
#define IGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider
|
|
#define IGameControllerProvider_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_QueryInterface
|
|
#define IGameControllerProvider_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_AddRef
|
|
#define IGameControllerProvider_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_Release
|
|
#define IGameControllerProvider_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetIids
|
|
#define IGameControllerProvider_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetRuntimeClassName
|
|
#define IGameControllerProvider_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_GetTrustLevel
|
|
#define IGameControllerProvider_get_FirmwareVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_FirmwareVersionInfo
|
|
#define IGameControllerProvider_get_HardwareProductId __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareProductId
|
|
#define IGameControllerProvider_get_HardwareVendorId __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVendorId
|
|
#define IGameControllerProvider_get_HardwareVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_HardwareVersionInfo
|
|
#define IGameControllerProvider_get_IsConnected __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_get_IsConnected
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
|
|
/*****************************************************************************
|
|
* IHidGameControllerInputSink interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink, 0xf754c322, 0x182d, 0x40e4, 0xa1,0x26, 0xfc,0xee,0x4f,0xfa,0x1e,0x31);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("f754c322-182d-40e4-a126-fcee4ffa1e31")
|
|
IHidGameControllerInputSink : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE OnInputReportReceived(
|
|
UINT64 timestamp,
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink, 0xf754c322, 0x182d, 0x40e4, 0xa1,0x26, 0xfc,0xee,0x4f,0xfa,0x1e,0x31)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IHidGameControllerInputSink methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *OnInputReportReceived)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink *This,
|
|
UINT64 timestamp,
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IHidGameControllerInputSink methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_OnInputReportReceived(This,timestamp,id,report_len,report_buf) (This)->lpVtbl->OnInputReportReceived(This,timestamp,id,report_len,report_buf)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IHidGameControllerInputSink methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_OnInputReportReceived(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,UINT64 timestamp,BYTE id,UINT32 report_len,BYTE *report_buf) {
|
|
return This->lpVtbl->OnInputReportReceived(This,timestamp,id,report_len,report_buf);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IHidGameControllerInputSink IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink
|
|
#define IHidGameControllerInputSinkVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl
|
|
#define IHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink
|
|
#define IHidGameControllerInputSink_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_QueryInterface
|
|
#define IHidGameControllerInputSink_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_AddRef
|
|
#define IHidGameControllerInputSink_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_Release
|
|
#define IHidGameControllerInputSink_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetIids
|
|
#define IHidGameControllerInputSink_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetRuntimeClassName
|
|
#define IHidGameControllerInputSink_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_GetTrustLevel
|
|
#define IHidGameControllerInputSink_OnInputReportReceived __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_OnInputReportReceived
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
|
|
|
|
/*****************************************************************************
|
|
* IHidGameControllerProvider interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider, 0x95ce3af4, 0xabf0, 0x4b68, 0xa0,0x81, 0x3b,0x7d,0xe7,0x3f,0xf0,0xe7);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("95ce3af4-abf0-4b68-a081-3b7de73ff0e7")
|
|
IHidGameControllerProvider : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE get_UsageId(
|
|
UINT16 *value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE get_UsagePage(
|
|
UINT16 *value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE GetFeatureReport(
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE SendFeatureReport(
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE SendOutputReport(
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider, 0x95ce3af4, 0xabf0, 0x4b68, 0xa0,0x81, 0x3b,0x7d,0xe7,0x3f,0xf0,0xe7)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IHidGameControllerProvider methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *get_UsageId)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
UINT16 *value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *get_UsagePage)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
UINT16 *value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetFeatureReport)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *SendFeatureReport)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *SendOutputReport)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider *This,
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IHidGameControllerProvider methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsageId(This,value) (This)->lpVtbl->get_UsageId(This,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsagePage(This,value) (This)->lpVtbl->get_UsagePage(This,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetFeatureReport(This,id,report_len,report_buf) (This)->lpVtbl->GetFeatureReport(This,id,report_len,report_buf)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendFeatureReport(This,id,report_len,report_buf) (This)->lpVtbl->SendFeatureReport(This,id,report_len,report_buf)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendOutputReport(This,id,report_len,report_buf) (This)->lpVtbl->SendOutputReport(This,id,report_len,report_buf)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IHidGameControllerProvider methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsageId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,UINT16 *value) {
|
|
return This->lpVtbl->get_UsageId(This,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsagePage(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,UINT16 *value) {
|
|
return This->lpVtbl->get_UsagePage(This,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetFeatureReport(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,BYTE id,UINT32 report_len,BYTE *report_buf) {
|
|
return This->lpVtbl->GetFeatureReport(This,id,report_len,report_buf);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendFeatureReport(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,BYTE id,UINT32 report_len,BYTE *report_buf) {
|
|
return This->lpVtbl->SendFeatureReport(This,id,report_len,report_buf);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendOutputReport(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,BYTE id,UINT32 report_len,BYTE *report_buf) {
|
|
return This->lpVtbl->SendOutputReport(This,id,report_len,report_buf);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IHidGameControllerProvider IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider
|
|
#define IHidGameControllerProviderVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl
|
|
#define IHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider
|
|
#define IHidGameControllerProvider_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_QueryInterface
|
|
#define IHidGameControllerProvider_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_AddRef
|
|
#define IHidGameControllerProvider_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_Release
|
|
#define IHidGameControllerProvider_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetIids
|
|
#define IHidGameControllerProvider_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetRuntimeClassName
|
|
#define IHidGameControllerProvider_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetTrustLevel
|
|
#define IHidGameControllerProvider_get_UsageId __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsageId
|
|
#define IHidGameControllerProvider_get_UsagePage __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_get_UsagePage
|
|
#define IHidGameControllerProvider_GetFeatureReport __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_GetFeatureReport
|
|
#define IHidGameControllerProvider_SendFeatureReport __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendFeatureReport
|
|
#define IHidGameControllerProvider_SendOutputReport __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_SendOutputReport
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
|
|
|
|
/*****************************************************************************
|
|
* IXusbGameControllerInputSink interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink, 0xb2ac1d95, 0x6ecb, 0x42b3, 0x8a,0xab, 0x02,0x54,0x01,0xca,0x47,0x12);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("b2ac1d95-6ecb-42b3-8aab-025401ca4712")
|
|
IXusbGameControllerInputSink : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE OnInputReceived(
|
|
UINT64 timestamp,
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink, 0xb2ac1d95, 0x6ecb, 0x42b3, 0x8a,0xab, 0x02,0x54,0x01,0xca,0x47,0x12)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IXusbGameControllerInputSink methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *OnInputReceived)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink *This,
|
|
UINT64 timestamp,
|
|
BYTE id,
|
|
UINT32 report_len,
|
|
BYTE *report_buf);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IXusbGameControllerInputSink methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_OnInputReceived(This,timestamp,id,report_len,report_buf) (This)->lpVtbl->OnInputReceived(This,timestamp,id,report_len,report_buf)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IXusbGameControllerInputSink methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_OnInputReceived(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,UINT64 timestamp,BYTE id,UINT32 report_len,BYTE *report_buf) {
|
|
return This->lpVtbl->OnInputReceived(This,timestamp,id,report_len,report_buf);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IXusbGameControllerInputSink IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink
|
|
#define IXusbGameControllerInputSinkVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl
|
|
#define IXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink
|
|
#define IXusbGameControllerInputSink_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_QueryInterface
|
|
#define IXusbGameControllerInputSink_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_AddRef
|
|
#define IXusbGameControllerInputSink_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_Release
|
|
#define IXusbGameControllerInputSink_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetIids
|
|
#define IXusbGameControllerInputSink_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetRuntimeClassName
|
|
#define IXusbGameControllerInputSink_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_GetTrustLevel
|
|
#define IXusbGameControllerInputSink_OnInputReceived __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_OnInputReceived
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
|
|
/*****************************************************************************
|
|
* IXusbGameControllerProvider interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider, 0x6e2971eb, 0x0efb, 0x48b4, 0x80,0x8b, 0x83,0x76,0x43,0xb2,0xf2,0x16);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("6e2971eb-0efb-48b4-808b-837643b2f216")
|
|
IXusbGameControllerProvider : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE SetVibration(
|
|
DOUBLE rumble_intensity,
|
|
DOUBLE buzz_intensity) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider, 0x6e2971eb, 0x0efb, 0x48b4, 0x80,0x8b, 0x83,0x76,0x43,0xb2,0xf2,0x16)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IXusbGameControllerProvider methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *SetVibration)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider *This,
|
|
DOUBLE rumble_intensity,
|
|
DOUBLE buzz_intensity);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IXusbGameControllerProvider methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_SetVibration(This,rumble_intensity,buzz_intensity) (This)->lpVtbl->SetVibration(This,rumble_intensity,buzz_intensity)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IXusbGameControllerProvider methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_SetVibration(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,DOUBLE rumble_intensity,DOUBLE buzz_intensity) {
|
|
return This->lpVtbl->SetVibration(This,rumble_intensity,buzz_intensity);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IXusbGameControllerProvider IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider
|
|
#define IXusbGameControllerProviderVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl
|
|
#define IXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider
|
|
#define IXusbGameControllerProvider_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_QueryInterface
|
|
#define IXusbGameControllerProvider_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_AddRef
|
|
#define IXusbGameControllerProvider_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_Release
|
|
#define IXusbGameControllerProvider_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetIids
|
|
#define IXusbGameControllerProvider_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetRuntimeClassName
|
|
#define IXusbGameControllerProvider_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_GetTrustLevel
|
|
#define IXusbGameControllerProvider_SetVibration __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_SetVibration
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
|
|
/*****************************************************************************
|
|
* ICustomGameControllerFactory interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory, 0x69a0ae5e, 0x758e, 0x4cbe, 0xac,0xe6, 0x62,0x15,0x5f,0xe9,0x12,0x6f);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("69a0ae5e-758e-4cbe-ace6-62155fe9126f")
|
|
ICustomGameControllerFactory : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE CreateGameController(
|
|
ABI::Windows::Gaming::Input::Custom::IGameControllerProvider *provider,
|
|
IInspectable **value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE OnGameControllerAdded(
|
|
ABI::Windows::Gaming::Input::IGameController *value) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE OnGameControllerRemoved(
|
|
ABI::Windows::Gaming::Input::IGameController *value) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory, 0x69a0ae5e, 0x758e, 0x4cbe, 0xac,0xe6, 0x62,0x15,0x5f,0xe9,0x12,0x6f)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** ICustomGameControllerFactory methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *CreateGameController)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This,
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *provider,
|
|
IInspectable **value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *OnGameControllerAdded)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This,
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController *value);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *OnGameControllerRemoved)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *This,
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController *value);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** ICustomGameControllerFactory methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_CreateGameController(This,provider,value) (This)->lpVtbl->CreateGameController(This,provider,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerAdded(This,value) (This)->lpVtbl->OnGameControllerAdded(This,value)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerRemoved(This,value) (This)->lpVtbl->OnGameControllerRemoved(This,value)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** ICustomGameControllerFactory methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_CreateGameController(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider *provider,IInspectable **value) {
|
|
return This->lpVtbl->CreateGameController(This,provider,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerAdded(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *value) {
|
|
return This->lpVtbl->OnGameControllerAdded(This,value);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerRemoved(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *value) {
|
|
return This->lpVtbl->OnGameControllerRemoved(This,value);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_ICustomGameControllerFactory IID___x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory
|
|
#define ICustomGameControllerFactoryVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl
|
|
#define ICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory
|
|
#define ICustomGameControllerFactory_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_QueryInterface
|
|
#define ICustomGameControllerFactory_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_AddRef
|
|
#define ICustomGameControllerFactory_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_Release
|
|
#define ICustomGameControllerFactory_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetIids
|
|
#define ICustomGameControllerFactory_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetRuntimeClassName
|
|
#define ICustomGameControllerFactory_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_GetTrustLevel
|
|
#define ICustomGameControllerFactory_CreateGameController __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_CreateGameController
|
|
#define ICustomGameControllerFactory_OnGameControllerAdded __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerAdded
|
|
#define ICustomGameControllerFactory_OnGameControllerRemoved __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_OnGameControllerRemoved
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
|
|
/*****************************************************************************
|
|
* IGameControllerFactoryManagerStatics interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics, 0x36cb66e3, 0xd0a1, 0x4986, 0xa2,0x4c, 0x40,0xb1,0x37,0xde,0xba,0x9e);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("36cb66e3-d0a1-4986-a24c-40b137deba9e")
|
|
IGameControllerFactoryManagerStatics : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE RegisterCustomFactoryForGipInterface(
|
|
ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory,
|
|
GUID interfaceId) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE RegisterCustomFactoryForHardwareId(
|
|
ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory,
|
|
UINT16 vendor_id,
|
|
UINT16 product_id) = 0;
|
|
|
|
virtual HRESULT STDMETHODCALLTYPE RegisterCustomFactoryForXusbType(
|
|
ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory,
|
|
enum XusbDeviceType type,
|
|
enum XusbDeviceSubtype subtype) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics, 0x36cb66e3, 0xd0a1, 0x4986, 0xa2,0x4c, 0x40,0xb1,0x37,0xde,0xba,0x9e)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IGameControllerFactoryManagerStatics methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *RegisterCustomFactoryForGipInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This,
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,
|
|
GUID interfaceId);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *RegisterCustomFactoryForHardwareId)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This,
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,
|
|
UINT16 vendor_id,
|
|
UINT16 product_id);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *RegisterCustomFactoryForXusbType)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics *This,
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType type,
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype subtype);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IGameControllerFactoryManagerStatics methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface(This,factory,interfaceId) (This)->lpVtbl->RegisterCustomFactoryForGipInterface(This,factory,interfaceId)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId(This,factory,vendor_id,product_id) (This)->lpVtbl->RegisterCustomFactoryForHardwareId(This,factory,vendor_id,product_id)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType(This,factory,type,subtype) (This)->lpVtbl->RegisterCustomFactoryForXusbType(This,factory,type,subtype)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IGameControllerFactoryManagerStatics methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,GUID interfaceId) {
|
|
return This->lpVtbl->RegisterCustomFactoryForGipInterface(This,factory,interfaceId);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,UINT16 vendor_id,UINT16 product_id) {
|
|
return This->lpVtbl->RegisterCustomFactoryForHardwareId(This,factory,vendor_id,product_id);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType type,enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype subtype) {
|
|
return This->lpVtbl->RegisterCustomFactoryForXusbType(This,factory,type,subtype);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IGameControllerFactoryManagerStatics IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics
|
|
#define IGameControllerFactoryManagerStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl
|
|
#define IGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics
|
|
#define IGameControllerFactoryManagerStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_QueryInterface
|
|
#define IGameControllerFactoryManagerStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_AddRef
|
|
#define IGameControllerFactoryManagerStatics_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_Release
|
|
#define IGameControllerFactoryManagerStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetIids
|
|
#define IGameControllerFactoryManagerStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetRuntimeClassName
|
|
#define IGameControllerFactoryManagerStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_GetTrustLevel
|
|
#define IGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForGipInterface
|
|
#define IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId
|
|
#define IGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_RegisterCustomFactoryForXusbType
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
|
|
/*****************************************************************************
|
|
* IGameControllerFactoryManagerStatics2 interface
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
|
|
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__
|
|
|
|
DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2, 0xeace5644, 0x19df, 0x4115, 0xb3,0x2a, 0x27,0x93,0xe2,0xae,0xa3,0xbb);
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
} /* extern "C" */
|
|
namespace ABI {
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
namespace Custom {
|
|
MIDL_INTERFACE("eace5644-19df-4115-b32a-2793e2aea3bb")
|
|
IGameControllerFactoryManagerStatics2 : public IInspectable
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE TryGetFactoryControllerFromGameController(
|
|
ABI::Windows::Gaming::Input::Custom::ICustomGameControllerFactory *factory,
|
|
ABI::Windows::Gaming::Input::IGameController *controller,
|
|
ABI::Windows::Gaming::Input::IGameController **value) = 0;
|
|
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
extern "C" {
|
|
#ifdef __CRT_UUID_DECL
|
|
__CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2, 0xeace5644, 0x19df, 0x4115, 0xb3,0x2a, 0x27,0x93,0xe2,0xae,0xa3,0xbb)
|
|
#endif
|
|
#else
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl {
|
|
BEGIN_INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This,
|
|
REFIID riid,
|
|
void **ppvObject);
|
|
|
|
ULONG (STDMETHODCALLTYPE *AddRef)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This);
|
|
|
|
ULONG (STDMETHODCALLTYPE *Release)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This);
|
|
|
|
/*** IInspectable methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *GetIids)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This,
|
|
ULONG *iidCount,
|
|
IID **iids);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This,
|
|
HSTRING *className);
|
|
|
|
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This,
|
|
TrustLevel *trustLevel);
|
|
|
|
/*** IGameControllerFactoryManagerStatics2 methods ***/
|
|
HRESULT (STDMETHODCALLTYPE *TryGetFactoryControllerFromGameController)(
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 *This,
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController **value);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 {
|
|
CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl* lpVtbl;
|
|
};
|
|
|
|
#ifdef COBJMACROS
|
|
#ifndef WIDL_C_INLINE_WRAPPERS
|
|
/*** IUnknown methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_AddRef(This) (This)->lpVtbl->AddRef(This)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_Release(This) (This)->lpVtbl->Release(This)
|
|
/*** IInspectable methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
|
|
/*** IGameControllerFactoryManagerStatics2 methods ***/
|
|
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController(This,factory,controller,value) (This)->lpVtbl->TryGetFactoryControllerFromGameController(This,factory,controller,value)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,REFIID riid,void **ppvObject) {
|
|
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This) {
|
|
return This->lpVtbl->AddRef(This);
|
|
}
|
|
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This) {
|
|
return This->lpVtbl->Release(This);
|
|
}
|
|
/*** IInspectable methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,ULONG *iidCount,IID **iids) {
|
|
return This->lpVtbl->GetIids(This,iidCount,iids);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,HSTRING *className) {
|
|
return This->lpVtbl->GetRuntimeClassName(This,className);
|
|
}
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,TrustLevel *trustLevel) {
|
|
return This->lpVtbl->GetTrustLevel(This,trustLevel);
|
|
}
|
|
/*** IGameControllerFactoryManagerStatics2 methods ***/
|
|
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory *factory,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIGameController **value) {
|
|
return This->lpVtbl->TryGetFactoryControllerFromGameController(This,factory,controller,value);
|
|
}
|
|
#endif
|
|
#ifdef WIDL_using_Windows_Gaming_Input_Custom
|
|
#define IID_IGameControllerFactoryManagerStatics2 IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2
|
|
#define IGameControllerFactoryManagerStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl
|
|
#define IGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2
|
|
#define IGameControllerFactoryManagerStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_QueryInterface
|
|
#define IGameControllerFactoryManagerStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_AddRef
|
|
#define IGameControllerFactoryManagerStatics2_Release __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_Release
|
|
#define IGameControllerFactoryManagerStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetIids
|
|
#define IGameControllerFactoryManagerStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetRuntimeClassName
|
|
#define IGameControllerFactoryManagerStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_GetTrustLevel
|
|
#define IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController
|
|
#endif /* WIDL_using_Windows_Gaming_Input_Custom */
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif /* ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__ */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
|
|
|
|
/*
|
|
* Class Windows.Gaming.Input.Custom.GameControllerFactoryManager
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Custom_GameControllerFactoryManager_DEFINED
|
|
#define RUNTIMECLASS_Windows_Gaming_Input_Custom_GameControllerFactoryManager_DEFINED
|
|
#if !defined(_MSC_VER) && !defined(__MINGW32__)
|
|
static const WCHAR RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','G','a','m','e','C','o','n','t','r','o','l','l','e','r','F','a','c','t','o','r','y','M','a','n','a','g','e','r',0};
|
|
#elif defined(__GNUC__) && !defined(__cplusplus)
|
|
const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager[] = L"Windows.Gaming.Input.Custom.GameControllerFactoryManager";
|
|
#else
|
|
extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','G','a','m','e','C','o','n','t','r','o','l','l','e','r','F','a','c','t','o','r','y','M','a','n','a','g','e','r',0};
|
|
#endif
|
|
#endif /* RUNTIMECLASS_Windows_Gaming_Input_Custom_GameControllerFactoryManager_DEFINED */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
|
|
|
|
/*
|
|
* Class Windows.Gaming.Input.Custom.HidGameControllerProvider
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
|
|
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Custom_HidGameControllerProvider_DEFINED
|
|
#define RUNTIMECLASS_Windows_Gaming_Input_Custom_HidGameControllerProvider_DEFINED
|
|
#if !defined(_MSC_VER) && !defined(__MINGW32__)
|
|
static const WCHAR RuntimeClass_Windows_Gaming_Input_Custom_HidGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','H','i','d','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0};
|
|
#elif defined(__GNUC__) && !defined(__cplusplus)
|
|
const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_HidGameControllerProvider[] = L"Windows.Gaming.Input.Custom.HidGameControllerProvider";
|
|
#else
|
|
extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_HidGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','H','i','d','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0};
|
|
#endif
|
|
#endif /* RUNTIMECLASS_Windows_Gaming_Input_Custom_HidGameControllerProvider_DEFINED */
|
|
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */
|
|
|
|
/*
|
|
* Class Windows.Gaming.Input.Custom.XusbGameControllerProvider
|
|
*/
|
|
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
|
|
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Custom_XusbGameControllerProvider_DEFINED
|
|
#define RUNTIMECLASS_Windows_Gaming_Input_Custom_XusbGameControllerProvider_DEFINED
|
|
#if !defined(_MSC_VER) && !defined(__MINGW32__)
|
|
static const WCHAR RuntimeClass_Windows_Gaming_Input_Custom_XusbGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','X','u','s','b','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0};
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#elif defined(__GNUC__) && !defined(__cplusplus)
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const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_XusbGameControllerProvider[] = L"Windows.Gaming.Input.Custom.XusbGameControllerProvider";
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#else
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extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Custom_XusbGameControllerProvider[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','C','u','s','t','o','m','.','X','u','s','b','G','a','m','e','C','o','n','t','r','o','l','l','e','r','P','r','o','v','i','d','e','r',0};
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#endif
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#endif /* RUNTIMECLASS_Windows_Gaming_Input_Custom_XusbGameControllerProvider_DEFINED */
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#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */
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/* Begin additional prototypes for all interfaces */
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/* End additional prototypes */
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#ifdef __cplusplus
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}
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#endif
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#endif /* __windows_gaming_input_custom_h__ */
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