nativity/lib/std/os.nat
2023-11-28 18:39:45 -06:00

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const current = #import("builtin").os;
const system = switch (current) {
.linux => linux,
.macos => macos,
.windows => windows,
};
const write = fn (file_descriptor: FileDescriptor, bytes_ptr: [&]const u8, bytes_len: usize) ssize {
switch (current) {
.linux => return #syscall(1, file_descriptor, #cast(bytes_ptr), bytes_len),
.macos => return macos.write(file_descriptor, #cast(bytes_ptr), bytes_len),
.windows => {
var written_bytes: u32 = 0;
if (windows.WriteFile(file_descriptor, bytes_ptr, bytes_len, written_bytes.&, false) != 0) {
return written_bytes;
} else {
unreachable;
}
},
}
}
const FileDescriptor = system.FileDescriptor;
const print = fn(bytes_ptr: [&]const u8, bytes_len: usize) void {
const file_descriptor = switch (current) {
.linux, .macos => 2,
.windows => windows.GetStdHandle(windows.STD_OUTPUT_HANDLE),
};
_ = write(file_descriptor, bytes_ptr, bytes_len);
}
const exit = fn(exit_code: s32) noreturn {
switch (current) {
.linux => _ = #syscall(231, exit_code),
.macos => macos.exit(exit_code),
.windows => windows.ExitProcess(exit_code),
}
unreachable;
}
const ProtectionFlags = struct(u32){
read: bool,
write: bool,
execute: bool,
};
const MapFlags = struct(u32){
reserve: bool,
commit: bool,
};
const allocate_virtual_memory = fn(address: ?[&]u8, length: usize, general_protection_flags: ProtectionFlags, general_map_flags: MapFlags) ?[&]u8 {
const protection_flags = system.get_protection_flags(flags = general_protection_flags);
const map_flags = system.get_map_flags(flags = general_map_flags);
const result = switch (#import("builtin").os) {
.linux => linux.mmap(address, length, protection_flags, map_flags, fd = -1, offset = 0),
else => #error("OS not supported"),
};
return result;
}
const free_virtual_memory = fn(bytes_ptr: [&]const u8, bytes_len: usize) bool {
const result = switch (#import("builtin").os) {
.linux => linux.munmap(bytes_ptr, bytes_len),
else => #error("OS not supported"),
};
return result;
}
const linux = #import("os/linux.nat");
const macos = #import("os/macos.nat");
const windows = #import("os/windows.nat");