\section*{|| Professional experience ||}
\subsection*{\underline{Freelance game programmer (March 2022 - December 2024)}}
AAA game programming for Casual Brothers with Unreal Engine 4 and 	5. I worked on Evil Dead and an unannounced title from Saber Interactive. AI programming and gameplay implementations (animations, movement, collision, navigation mesh, attacks, behavior trees, etc.), bug hunting and performance debugging in C++. Tools employed apart from the engine were Perforce, Visual Studio and several profilers, like Superluminal, Unreal and Microsoft tools.

\subsection*{\underline{Embedded software engineer at iGrid T\&D (August 2020 - January 2021)}}
Real-time systems programming. Architectures to be supported were x86 and ARM. The software must run both in desktop and embedded software, meeting the RAM and CPU constraints of the lowest-end hardware. Developed file transfer through serial port communication using IEC 60870-5-103 and REST web services for the software which the protection-monitoring devices in the electrical substations run.

\subsection*{\underline{Back-end developer at Koedia (September 2019 - August 2020)}}
Developed and maintain a hotel booking engine. I was in charge of integrating the driver	for the top hotel chain in the UK and did most of the work for the project transition from 	Ant to Maven. Technologies used: Java, Spring, Tomcat, Hibernate, MySQL, GNU/Linux, Git, Ansible, etc.