David Gonzalez Martin eb43903408 Add operator sketch
2024-07-27 14:22:41 +02:00

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---
title: Nativity
---
Nativity is the language and compiler for Birth Software.
# Language draft
## Design decisions and goals
Nativity is aimed to be reliable, fast and secure. It's designed with performance in mind. A few goals:
- Compile at millions of line per second, because hardware allows it and we must take it.
- Have top performance out of the output machine code. For that, we want to offer the programmer as many tools as possible, including manual inline assembly, SIMD and SIMT/SPMD (ispc and shader-like code).
- No garbage collection. If you want it, you write it! Software should be fast and some human conveniences are not worth it to the users or developers.
- One language for everything. Forget about scripting languages, external build systems and all that nonsense.
- Sane cross-compilation.
- Statically-linked binaries when possible.
- Allocation in the standard library is based on virtual memory based arenas.
- 64-bit platform focus
- Types are not values
- Uniforming runtime and comptime evaluation is inherently slow. Specialized solutions must be proposed in order to guarantee efficiency.
## Initial constraints
Before self-hosting, Nativity will only be available on Linux (x86\_64) and MacOS (aarch64). The main reason for this is that these are the platforms commonly used for the lead developer, so extending the target range could be wasteful.
Nonetheless, self-hosting is the main immediate goal of the project, so after that Windows will be supported as well. The supported target range after self-hosted will begin with aarch64 and x86\_64 as cpu architectures and Linux, MacOS and Windows as operating systems. The target range is subject to expansion.
Before self-hosting, there will be no float or vector support. Intrinsics will only be implemented as needed. After self-hosting, an implementation of all this will follow.
## Basic types
### Boolean
Nativity does not support boolean types since there is no hardware concept of it. Instead, integer types should support the boolean use case.
### Integers
Nativity supports 1-bit to 64-bit signed and unsigned integers.
### Float
Nativity does not support float types just yet. Support for 32-bit and 64-bit floats will be added.
### Vector
Nativity does not support vector types just yet. Support will be added.
## Hello, World!
This is a valid hello world with libc linked
```nat {filename="main.nat"}
module std;
fn [cc(.c)] main [export] () s32 {
std.print("Hello world\n");
return 0;
}
```
## Conditionals
Here is how conditionals work, both with integers (which act as booleans) and pointers:
```nat {filename="main.nat"}
module std;
fn [cc(.c)] main [export] () s32 {
// With integers:
>a: u32 = 1;
if (a) {
// 'a' is not zero
} else {
// 'a' is zero
}
// With pointers
>pointer: ?*u32 = a.&;
if (?pointer) {
// Here the variable is shadowed for this scope.
// The attribute "non-null" is added to the backend to the pointer variable
} else {
// Here the pointer is null
}
return 0;
}
```
## Operators (from highest to lowest precedence)
### Unary suffix operators
- Call: `'a()'`
- Array: `a[]`
- Field/namespace: `a.b` (TODO: should we separate them?)
- Pointer dereference: `a.@` (TODO: study the available tokens)
### Unary prefix operators
- Negation: `-(%)a` (Optionally, the negation operator can be wrapping)
- Logical NOT: `!a`
- Bitwise NOT: `~a`
- Address of: `&a`
### Divide/multiply operators
- Multiply: `*`
- Divide: `/`
- Modulus: `%`
### Add/substract operators
- Add: `+`
- Substract `-`
### Shift operators
- Shift left: `<<`
- Shift right: `>>`
### Binary bitwise operators
- And: `&`
- Or: `|`
- Xor: `^`
### Comparison operators
- Equal: `==`
- Not equal: `!=`
- Less than: `<`
- Greater: `>`
- Less or equal than: `<=`
- Greater or equal than: `>=`
### Assignment operators
- Assignment ('=') and the rest of assignment operators