bloat-buster/bootstrap/std/shader_compilation.c
2024-12-25 16:55:59 -06:00

137 lines
4.2 KiB
C

#include <std/shader_compilation.h>
#if SHADER_COMPILATION_USE_SOURCE
#include <glslang/Include/glslang_c_interface.h>
// Required for use of glslang_default_resource
#include <glslang/Public/resource_limits_c.h>
typedef struct SpirVBinary {
uint32_t *words; // SPIR-V words
int size; // number of words in SPIR-V binary
} SpirVBinary;
fn SpirVBinary compileShaderToSPIRV_Vulkan(Arena* arena, glslang_stage_t stage, String shader_source, String filename)
{
if (!glslang_initialize_process())
{
failed_execution();
}
const glslang_input_t input = {
.language = GLSLANG_SOURCE_GLSL,
.stage = stage,
.client = GLSLANG_CLIENT_VULKAN,
.client_version = GLSLANG_TARGET_VULKAN_1_3,
.target_language = GLSLANG_TARGET_SPV,
.target_language_version = GLSLANG_TARGET_SPV_1_6,
.code = string_to_c(shader_source),
.default_version = 450,
.default_profile = GLSLANG_NO_PROFILE,
.force_default_version_and_profile = false,
.forward_compatible = false,
.messages = GLSLANG_MSG_DEFAULT_BIT,
.resource = glslang_default_resource(),
};
glslang_shader_t* shader = glslang_shader_create(&input);
SpirVBinary bin = {
.words = NULL,
.size = 0,
};
if (!glslang_shader_preprocess(shader, &input)) {
print("GLSL preprocessing failed {s}\n", filename);
print("{cstr}\n", glslang_shader_get_info_log(shader));
print("{cstr}\n", glslang_shader_get_info_debug_log(shader));
print("{cstr}\n", input.code);
glslang_shader_delete(shader);
return bin;
}
if (!glslang_shader_parse(shader, &input)) {
print("GLSL parsing failed {s}\n", filename);
print("{cstr}\n", glslang_shader_get_info_log(shader));
print("{cstr}\n", glslang_shader_get_info_debug_log(shader));
print("{cstr}\n", glslang_shader_get_preprocessed_code(shader));
glslang_shader_delete(shader);
return bin;
}
glslang_program_t* program = glslang_program_create();
glslang_program_add_shader(program, shader);
if (!glslang_program_link(program, GLSLANG_MSG_SPV_RULES_BIT | GLSLANG_MSG_VULKAN_RULES_BIT)) {
print("GLSL linking failed {s}\n", filename);
print("{cstr}\n", glslang_program_get_info_log(program));
print("{cstr}\n", glslang_program_get_info_debug_log(program));
glslang_program_delete(program);
glslang_shader_delete(shader);
return bin;
}
glslang_program_SPIRV_generate(program, stage);
bin.size = glslang_program_SPIRV_get_size(program);
bin.words = arena_allocate(arena, u32, bin.size);
glslang_program_SPIRV_get(program, bin.words);
const char* spirv_messages = glslang_program_SPIRV_get_messages(program);
if (spirv_messages)
print("({s}) {cstr}\b", filename, spirv_messages);
glslang_program_delete(program);
glslang_shader_delete(shader);
return bin;
}
#endif
String compile_shader(Arena* arena, String path, ShaderStage shader_stage)
{
#if SHADER_COMPILATION_USE_SOURCE
auto file = file_read(arena, path);
glslang_stage_t stage;
switch (shader_stage)
{
case SHADER_STAGE_VERTEX:
stage = GLSLANG_STAGE_VERTEX;
break;
case SHADER_STAGE_FRAGMENT:
stage = GLSLANG_STAGE_FRAGMENT;
break;
}
auto result = compileShaderToSPIRV_Vulkan(arena, stage, file, path);
return (String) {
.pointer = (u8*)result.words,
.length = result.size * sizeof(*result.words),
};
#else
unused(shader_stage);
auto output_path = arena_join_string(arena, (Slice(String))array_to_slice(((String[]) {
path,
strlit(".spv"),
})));
char* arguments[] = {
#if _WIN32
"C:/VulkanSDK/1.3.296.0/Bin/glslangValidator.exe",
#elif defined (__APPLE__)
"/opt/homebrew/bin/glslangValidator",
#else
"/usr/bin/glslangValidator",
#endif
"-V",
string_to_c(path),
"-o",
string_to_c(output_path),
0,
};
run_command(arena, (CStringSlice)array_to_slice(arguments), 0);
auto file = file_read(arena, output_path);
return file;
#endif
}