nativity/lib/libc/include/any-windows-any/windows.graphics.directx.direct3d11.h
David Gonzalez Martin 38011a233c Integrate libs
2024-03-02 12:58:12 -06:00

313 lines
12 KiB
C++

/*** Autogenerated by WIDL 8.21 from include/windows.graphics.directx.direct3d11.idl - Do not edit ***/
#ifdef _WIN32
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
#include <rpc.h>
#include <rpcndr.h>
#endif
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif
#ifndef __windows_graphics_directx_direct3d11_h__
#define __windows_graphics_directx_direct3d11_h__
#ifndef __WIDL_INLINE
#if defined(__cplusplus) || defined(_MSC_VER)
#define __WIDL_INLINE inline
#elif defined(__GNUC__)
#define __WIDL_INLINE __inline__
#endif
#endif
/* Forward declarations */
#ifndef ____x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_FWD_DEFINED__
#define ____x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice;
#ifdef __cplusplus
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice
namespace ABI {
namespace Windows {
namespace Graphics {
namespace DirectX {
namespace Direct3D11 {
interface IDirect3DDevice;
}
}
}
}
}
#endif /* __cplusplus */
#endif
/* Headers for imported files */
#include <inspectable.h>
#include <asyncinfo.h>
#include <eventtoken.h>
#include <windowscontracts.h>
#include <windows.foundation.h>
#include <windows.graphics.directx.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __cplusplus
typedef struct __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DMultisampleDescription __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DMultisampleDescription;
#else /* __cplusplus */
namespace ABI {
namespace Windows {
namespace Graphics {
namespace DirectX {
namespace Direct3D11 {
typedef struct Direct3DMultisampleDescription Direct3DMultisampleDescription;
}
}
}
}
}
#endif /* __cplusplus */
#ifndef __cplusplus
typedef struct __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DSurfaceDescription __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DSurfaceDescription;
#else /* __cplusplus */
namespace ABI {
namespace Windows {
namespace Graphics {
namespace DirectX {
namespace Direct3D11 {
typedef struct Direct3DSurfaceDescription Direct3DSurfaceDescription;
}
}
}
}
}
#endif /* __cplusplus */
#ifndef ____x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_FWD_DEFINED__
#define ____x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice;
#ifdef __cplusplus
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice
namespace ABI {
namespace Windows {
namespace Graphics {
namespace DirectX {
namespace Direct3D11 {
interface IDirect3DDevice;
}
}
}
}
}
#endif /* __cplusplus */
#endif
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
#ifdef __cplusplus
} /* extern "C" */
namespace ABI {
namespace Windows {
namespace Graphics {
namespace DirectX {
namespace Direct3D11 {
struct Direct3DMultisampleDescription {
INT32 Count;
INT32 Quality;
};
}
}
}
}
}
extern "C" {
#else
struct __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DMultisampleDescription {
INT32 Count;
INT32 Quality;
};
#ifdef WIDL_using_Windows_Graphics_DirectX_Direct3D11
#define Direct3DMultisampleDescription __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DMultisampleDescription
#endif /* WIDL_using_Windows_Graphics_DirectX_Direct3D11 */
#endif
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
#ifdef __cplusplus
} /* extern "C" */
namespace ABI {
namespace Windows {
namespace Graphics {
namespace DirectX {
namespace Direct3D11 {
struct Direct3DSurfaceDescription {
INT32 Width;
INT32 Height;
enum DirectXPixelFormat Format;
struct Direct3DMultisampleDescription MultisampleDescription;
};
}
}
}
}
}
extern "C" {
#else
struct __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DSurfaceDescription {
INT32 Width;
INT32 Height;
enum __x_ABI_CWindows_CGraphics_CDirectX_CDirectXPixelFormat Format;
struct __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DMultisampleDescription MultisampleDescription;
};
#ifdef WIDL_using_Windows_Graphics_DirectX_Direct3D11
#define Direct3DSurfaceDescription __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CDirect3DSurfaceDescription
#endif /* WIDL_using_Windows_Graphics_DirectX_Direct3D11 */
#endif
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
/*****************************************************************************
* IDirect3DDevice interface
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000
#ifndef ____x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_INTERFACE_DEFINED__
DEFINE_GUID(IID___x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice, 0xa37624ab, 0x8d5f, 0x4650, 0x9d,0x3e, 0x9e,0xae,0x3d,0x9b,0xc6,0x70);
#if defined(__cplusplus) && !defined(CINTERFACE)
} /* extern "C" */
namespace ABI {
namespace Windows {
namespace Graphics {
namespace DirectX {
namespace Direct3D11 {
MIDL_INTERFACE("a37624ab-8d5f-4650-9d3e-9eae3d9bc670")
IDirect3DDevice : public IInspectable
{
virtual HRESULT STDMETHODCALLTYPE Trim(
) = 0;
};
}
}
}
}
}
extern "C" {
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice, 0xa37624ab, 0x8d5f, 0x4650, 0x9d,0x3e, 0x9e,0xae,0x3d,0x9b,0xc6,0x70)
#endif
#else
typedef struct __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDeviceVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice *This);
ULONG (STDMETHODCALLTYPE *Release)(
__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice *This);
/*** IInspectable methods ***/
HRESULT (STDMETHODCALLTYPE *GetIids)(
__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice *This,
ULONG *iidCount,
IID **iids);
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice *This,
HSTRING *className);
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice *This,
TrustLevel *trustLevel);
/*** IDirect3DDevice methods ***/
HRESULT (STDMETHODCALLTYPE *Trim)(
__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice *This);
END_INTERFACE
} __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDeviceVtbl;
interface __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice {
CONST_VTBL __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDeviceVtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_AddRef(This) (This)->lpVtbl->AddRef(This)
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_Release(This) (This)->lpVtbl->Release(This)
/*** IInspectable methods ***/
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids)
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className)
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel)
/*** IDirect3DDevice methods ***/
#define __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_Trim(This) (This)->lpVtbl->Trim(This)
#else
/*** IUnknown methods ***/
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_QueryInterface(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_AddRef(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice* This) {
return This->lpVtbl->AddRef(This);
}
static __WIDL_INLINE ULONG __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_Release(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice* This) {
return This->lpVtbl->Release(This);
}
/*** IInspectable methods ***/
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetIids(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice* This,ULONG *iidCount,IID **iids) {
return This->lpVtbl->GetIids(This,iidCount,iids);
}
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetRuntimeClassName(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice* This,HSTRING *className) {
return This->lpVtbl->GetRuntimeClassName(This,className);
}
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetTrustLevel(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice* This,TrustLevel *trustLevel) {
return This->lpVtbl->GetTrustLevel(This,trustLevel);
}
/*** IDirect3DDevice methods ***/
static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_Trim(__x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice* This) {
return This->lpVtbl->Trim(This);
}
#endif
#ifdef WIDL_using_Windows_Graphics_DirectX_Direct3D11
#define IID_IDirect3DDevice IID___x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice
#define IDirect3DDeviceVtbl __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDeviceVtbl
#define IDirect3DDevice __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice
#define IDirect3DDevice_QueryInterface __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_QueryInterface
#define IDirect3DDevice_AddRef __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_AddRef
#define IDirect3DDevice_Release __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_Release
#define IDirect3DDevice_GetIids __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetIids
#define IDirect3DDevice_GetRuntimeClassName __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetRuntimeClassName
#define IDirect3DDevice_GetTrustLevel __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_GetTrustLevel
#define IDirect3DDevice_Trim __x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_Trim
#endif /* WIDL_using_Windows_Graphics_DirectX_Direct3D11 */
#endif
#endif
#endif /* ____x_ABI_CWindows_CGraphics_CDirectX_CDirect3D11_CIDirect3DDevice_INTERFACE_DEFINED__ */
#endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */
/* Begin additional prototypes for all interfaces */
/* End additional prototypes */
#ifdef __cplusplus
}
#endif
#endif /* __windows_graphics_directx_direct3d11_h__ */